Intro & Roadmap


This game - working title "Tin Hat Crusade" - has been a couple years in the making. It started as a prototype with basic turnbased RPG mechanics in a post-collapse gritty fantasy setting. That was uninspiring. Then we hit upon this present-day tinfoil-hat concept. You play a handful of random people thrust into a surreal situation and making the best of it. There really is no grand narrative, no clever twist - that's all been done before. Gameplay comes first, the story follows, and new scenarios unfold depending upon the pieces in play. It's just an old-fashioned RPG.


It'll be released when it's done, probably one more year, so mid-2019. We hope to start private alpha testing this September, and maybe early access - if people really want to buy an unpolished game - when gameplay is basically complete.

Roadmap:

  • Combat & AI: finish coding
  • Levels: finish buildout
  • Item design & artwork
  • Character development & writing
  • Quest scripting
  • Combat encounters
  • UI features & polishing
  • Hidden-object silhouettes
  • Party-following overhaul
  • Windows support
  • Shadows!!
  • 3D optimizations
  • Art polishing: more/better textures, environments, more character models, etc
  • Music & SFX
  • Playtesting, bugfixes, balancing, polishing

Get Synthnostate: Crusaders of the Tinfoil Hat [DEMO]

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