ROADMAP: v0.7.x series
Major goals for 0.7 series
Still experimenting; focus on in-game editing, scripting, and design changes.
- In-Game Editing: NPCs, items, dialogue
- Content
- Restore a few levels, NPCs, items, quests from v0.5
- Add sidequests with plot consequences
- Design changes
- Class system
- Persistent injuries?
- Expandable storage (pockets, belts, holsters, packs) instead of shared party inventory?
- Combat core
- Targeting, calcs, rolls, damage
- Turns, animation sequencing
- Basic AI
- GUI system
- Scrollbars
- Hotkeys (for GUI buttons)
- Icon buttons
- Text input with autocomplete
- Fully interactive GUIs
- Combat: target info, weapons/attacks, objectives
- Dialogue, Inventory, Character Creation/Stats
- Settings, Keymap, Save/Load
v0.7.0 - JS scripting (Released 2022.01.28)
- ☒ Integrate JavaScript engine (MuJS)
- ☒ Cleanup/reorganize
- ☒ Port scripts from Lua
- ☒ GUI
- ☒ Mouse hover/click/drag
- ☒ Dialog sizing+positioning
- ☒ 3D Scene interface
- ☒ Character customization
- ☒ JS-driven scene loading
v0.7.1 - Gameplay (Released 2022.02.11)
- ☒ Combat basics (damage, death, animations, sounds?)
- ☒ Health bars
- ☒ Weapon/attack selection UI
- ☐ Object picking - POSTPONED TO 0.8.x
v0.7.2 - Content editing & inventory (released 2022.02.19)
- ☒ Edit NPCs and Items
- ☒ Save edited objects back to main data file
- ☒ Quicksave/load
- ☒ Scripting console (very crude)
- ☒ Equipment UI (fully interactive)
- ☒ Quick-add items to NPCs/containers (with autocomplete)
- ☒ Expandable equipment UI test
v0.7.3 - Combat details - (released 2022.03.14)
- ☒ Combat calcs (port to JS)
- ☒ Animation sequencing
- ☐ Turn logic - POSTPONED TO 0.7.5
- ☐ AI test - POSTPONED TO 0.7.5
- ☐ Blood - POSTPONED TO 0.8.x
- ☐ Render weapons in hands - POSTPONED TO 0.8.x
- ☒ Line-of-sight computations & display
- ☐ Muzzle flash / bullet texture - POSTPONED TO 0.8.x
v0.7.4 - GUI, Dialogue, Worldbuilding - released 2022.04.09
- ☒ Convert all v0.5 NPC/item data to new format
- ☐ GUI system cleanup and fixes - POSTPONED TO 0.8.x
- ☒ Main Menu, title screen, scene transitions
- ☒ Dialogue UI + editing
- ☒ Character screen with classes, stats, etc (design change)
v0.7.5 - Gameplay Followup - released 2022.05.15
- ☒ Combat & Peace modes
- ☒ Turn logic
- ☒ Basic AI
- ☒ Expandable Equipment (design change)
- ☒ Clothing size overhaul
- ☒ Buffs / status effects
- ☒ Persistent Injuries (design change)
ADVANCE PLANNING
v0.8 Alpha Series ~ May-Aug 2022
Finish engine overhaul; focus on stability and core combat gameplay. For playtesting I’ll build out the unfinished mid/endgame battleground levels. Restoring the introductory levels, quests, etc, would be a distraction at this point.
- Port/rewrite V1 features:
- Combat features: line of sight, armor, grenade throwing, etc
- Camera tracking
- Party following
- 3D decals, animated textures, etc
- Finish features postponed from v0.7
- Combat VFX (blood, gunfire, explosions, throwing)
- Render weapons in hands
- Object Picking
- …
- Engine V2 polishing:
- Object picking (click directly on NPCs+objects, not just floor tiles)
- Additional GUI+scripting system rework
- Combat+AI enhancements
- Segmented in-game editing: plot phases/chapters AND separate mods
- Custom font
v0.9 Beta Series ~ September 2022
- Restore/recreate all content from v0.5
- Finish all essential content
- Transparency: depth-sorting or depth-peeling
- Multithreaded update/render
- Other engine tweaks and enhancements
v1.0 Final Release ~ 2023?
- Polishing and expansion
- Finish the game as intended
Get Synthnostate: Crusaders of the Tinfoil Hat [DEMO]
Synthnostate: Crusaders of the Tinfoil Hat [DEMO]
B-grade pre-apocalyptic hard-scifi turn-based RPG
Status | On hold |
Author | Synthnostate |
Genre | Role Playing |
Tags | Isometric, Sci-fi, Turn-Based Combat |
Languages | English |
More posts
- New Developments38 days ago
- Possible update in late 2023May 26, 2023
- Demo Release ChecklistsDec 30, 2022
- A Difficult DecisionDec 07, 2022
- Long-term TODO tracking in SynthnostateOct 19, 2022
- v0.8.3 RELEASEDOct 13, 2022
- Hard Sci-fi Research NotesOct 02, 2022
- Piling on more work for v0.8.3Sep 09, 2022
- Still working on GUI overhaul for v0.8.3Sep 01, 2022
- v0.8.2 "Risen" RELEASEDAug 16, 2022
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