My struggle to finish v0.7.5
I need a better dev strategy. I’m procrastinating because I’m bogged down in coding, when I should be grinding out content - 3D models, textures, music, dialogue, battle scenarios - and using my shiny new in-game editing tools.
What’s stopping me from doing that now? Absolutely nothing. I don’t need to finish the GUIs and finalize APIs. To avoid rework, it would be nice to finalize the dialogue/quest data structures and the Blender export pipeline, but rework is inevitable and it’s better than procrastination.
I think Synthnostate v0.7 is done. I’ll just tie up loose ends and release it. It’s not everything I wanted, but even if it was, it would still be a mere tech demo, so who cares. I’m sticking to my deadline, not my to-do list.
Get Synthnostate: Crusaders of the Tinfoil Hat [DEMO]
Synthnostate: Crusaders of the Tinfoil Hat [DEMO]
B-grade pre-apocalyptic hard-scifi turn-based RPG
Status | On hold |
Author | Synthnostate |
Genre | Role Playing |
Tags | Isometric, Sci-fi, Turn-Based Combat |
Languages | English |
More posts
- New Developments9 days ago
- Possible update in late 2023May 26, 2023
- Demo Release ChecklistsDec 30, 2022
- A Difficult DecisionDec 07, 2022
- Long-term TODO tracking in SynthnostateOct 19, 2022
- v0.8.3 RELEASEDOct 13, 2022
- Hard Sci-fi Research NotesOct 02, 2022
- Piling on more work for v0.8.3Sep 09, 2022
- Still working on GUI overhaul for v0.8.3Sep 01, 2022
- v0.8.2 "Risen" RELEASEDAug 16, 2022
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