Halfway to 0.8.0


It’s good to be out of that last development phase. Now I’m diligently hitting all my bullet points for 0.8.0 - cleanup, debugging, better editing support, 3D modeling, a 3D format overhaul - everything needed to start building the battleground levels. I also gave up online shitposting and channeled all that bile and vitriol into my writing, i.e. vicarious shitposting thru nonplayer characters.

There’s not much to look at, so here’s some of my Blender modeling…

One of these is not what it looks like; it’s inert plastic; a gag. The other will help me fill up a lot of space in militarized battle zones.

I still have to code in-game water shaders, but this is a start.

The animation glitch wasn’t what I thought, so I’m just going to export ~24 fps from Blender so the interpolation errors are too small to notice.

I also converted to a nested dialogue format that matches the typical topic structure and makes the files easier to read:

Now to build midgame battleground scenarios… I’ll start with chapter 4, where you first come into conflict with aliens if you’re incautiously following the primrose path. I’ve already built several of these levels, but 3 big underground battle zones are still blank slates so I’ll focus on them. I’ll consider version 0.8.0 finished when it takes me at least an hour to fight through these levels.

Get Synthnostate: Crusaders of the Tinfoil Hat [DEMO]

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