Checklist for Demo2
TASKS
✔✔ Changelog
✔☐ Invert Controls setting
✔✔ Dialogue (with minimal placeholder content)
☐☐ Combat...
✔☐ Organize code+assets
☐☐ Detailed indoor scene(s)
✔☐ Test: full rigged skeleton including hands+face
✔☐ Keyboard+gamepad GUI shortcuts
☐☐ Sounds
Combat: I definitely want a good HARD combat system as a foundation to support the stealth/sorcery/tech systems. Not “Dark Souls hard” but primarily stats-based with many tactical options and moderate time pressure. It should be fluid, using muscle memory without pausing (too much) to select spells/items.
Controls: Gamepad is almost mandatory for first/third person games, but it’ll always play second fiddle to keyboard/mouse in this game; no consolization here. It should be playable with just a gamepad or Steamdeck, but better with keyboard hotkeys and a mouse for shooting and complex GUIs. If anyone wants it, I might eventually add lefty and righty gamepad-keyboard-mouse control schemes.
UPDATE 2023.04.28
Well, life got in the way and I didn’t get everything done, but we’re long overdue and next month looks busy, so that’s it for demo2.
Get Synthnostate: Sanguinity DEMO
Synthnostate: Sanguinity DEMO
The vampire sim
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Progress (or lack thereof) update - April 202424 days ago
- Game Engine Contingency Plans54 days ago
- Agenda for v0.2.1 dev cycle82 days ago
- Synthnostate: Sanguinity - WIP Demo v0.2.082 days ago
- Getting Down To Business82 days ago
- v0.2.0 Progress UpdateFeb 05, 2024
- Dev Streaming on RumbleJan 16, 2024
- Plans for v0.2.0Dec 26, 2023
- Synthnostate: Agenda 2042 - WIP Demo v0.1.5Dec 25, 2023
- Designing a Spellcrafting SystemDec 03, 2023
Leave a comment
Log in with itch.io to leave a comment.