Devlog #11 - Progress (or lack thereof) update - April 2024
Alright guys, efforts must be redoubled. I was making great progress in January and February when I was doing regular morning devstreams focused on artwork, but my (paying) work started cutting into that, then I had to deal with taxes and spring chores. I tried evening dev streaming but it’s not for me. Then I went off on my alternate engine side project. I’ll come back to that but I don’t have time for it now.
I have made one big decision: Godot is not quite working for me for a 3D RPG of this scale, thus I won’t be sinking any more time into Godot-specific work, especially the game GUI. That still leaves worldbuilding, characters, dialogue, quests, the magic system, shaders, and tons of artwork.
This is what I’m trying to focus on now:
- Setting the stage
- Iconic Synthnostate retro-futurism
- 80’s aesthetic because everyone loves that now - and I was an 80’s kid
- Dark tenebrism & tech-noir atmosphere
- Building out the city and inner suburb areas where the game begins and where this aesthetic is most prominent
- Attractive characters (more important than variety at this stage of development)
- Goth girls and tomboys (a little fan-service for our nascent fanbase)
- Badass cyberpunk/metal dudes
- General artwork cleanup and decluttering
- Standardize a simple outfit system for now
- Ample opportunities for vampiric gameplay
- Easy prey: atomized individuals in a postmodern safety-culture hellscape
- Hedonistic, materialistic, reckless lifestyles
- Others desperate to escape the soul-crushing dystopia
Get Synthnostate: Sanguinity DEMO
Synthnostate: Sanguinity DEMO
The vampire sim
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
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