
Synthnostate: Sanguine Sanguinity
A downloadable game for Windows and Linux
Synthnostate: Sanguine Sanguinity
Vampire Sim Tech Demo WORK IN PROGRESS
We're on a mission to make a vampire sim that doesn't suck!
- Single-player RPG for PC only (Windows & Linux)
- New custom engine for our 1st/3rd-person & turnbased RPGs
- Original art - no canned assets, no AI art
- No overarching story - just characters, scenarios, and gameplay
- Original vampire/sorcery ruleset loosely derived from pre-Hollywood fiction and folklore (NOT Twilight, Interview, VTM, etc)
- Several games planned:
- Tech Demo "Sanguine Sanguinity" - wrapping up in 2025 hopefully
- Synthnostate: Crusader Tactics - turnbased tactics sandbox
- Synthnostate: 1742 - Colonial New England vampire sim
- Synthnostate: 2042 - Future California vampire sim
- Synthnostate: Crusaders - turnbased alien disclosure conspiracy sim
- Yes we have demos - see below...
Development history: This project has been on the drawing board in some form since... 2013? It was too ambitious at the time, but after several years of 3D modeling and turnbased RPG development I began looking at Unity, Unreal, Godot, etc, learned some good texture baking techniques, made a demo using Godot 4.x, and ultimately made a low-effort custom engine based on Raylib 5.x in 2024. It's happening...!
- Design Notes
- Wishlist i.e. stretch goals
- https://rumble.com/user/Synthnostate
- https://www.youtube.com/@synthnostate
- Devlog (old - switching to video devlogs)
- Alternate Devlog (literally no one has ever read it)
Updated | 12 days ago |
Status | In development |
Platforms | Windows, Linux |
Author | Synthnostate |
Genre | Role Playing |
Made with | Blender, raylib |
Tags | 3D, Immersive, Sci-fi, Vampire |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, Configurable controls |
Download
Install instructions
The ZIP files contain both Windows and Linux EXEs. Just unzip and run.
Linux users may have better luck running the Windows EXE in WINE/Proton.
Development log
- Devlog #25 - May 2025 UpdateMay 23, 2025
- Devlog #24 - Custom Engine Tech Demo r5Apr 09, 2025
- Devlog #23 - March 2025 UpdateMar 19, 2025
- Devlog #22 - Tech Demo #4 (02-13-2025)Feb 14, 2025
- Devlog #21 - January 2025 Monthly RoundupJan 17, 2025
- Devlog #20 - Tech Demo #3 (12-15-2024)Dec 15, 2024
- Design Notes for Synthnostate 1742Nov 20, 2024
- Devlog #19 - Raylib Test 2 Completed 11-17-2024Nov 17, 2024
Comments
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Tried it out, clearly it's pretty early development and has a long way to go. :)
One thing that I found quite annoying is the fact that mouse control inverts the up and down. I'd like it if the mouse up and down could be reversed.
Oh yeah, I can’t stand non-inverted controls, I’ll add that setting in the next version.
Thanks for checking it out!