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Devlog
Synthnostate: Sanguinity DEMO
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Devlog
Progress (or lack thereof) update - April 2024
April 23, 2024
by
Synthnostate
1
Alright guys, efforts must be redoubled. I was making great progress in January and February when I was doing regular morning devstreams focused on artwork, but my (paying) work started cutting into t...
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Game Engine Contingency Plans
March 24, 2024
by
Synthnostate
1
I’ve been on Godot 4.2 for a few months I feel confident that I can complete this game using this engine if I have to . However, there’s a lot I just don’t like about it and I don’t have much...
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Agenda for v0.2.1 dev cycle
February 25, 2024
by
Synthnostate
With v0.2.0 completed, core gameplay is basically done and there are no more technical hurdles or agonizing design decisions. From here on out it’s all content creation, gameplay refinement, and pur...
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Synthnostate: Sanguinity - WIP Demo v0.2.0
February 25, 2024
by
Synthnostate
It’s still pretty rough, and I didn’t quite finish everything I had planned , but core gameplay is complete enough to declare that we’re officially out of the prototyping phase. The next few...
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Getting Down To Business
February 25, 2024
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Synthnostate
For those only following the devlog, I thought I’d write up some business/marketing considerations I’ve been discussing over on my Minds channel . This is my basic approach to software development...
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v0.2.0 Progress Update
February 05, 2024
by
Synthnostate
1
I’ve been updating Plans for v0.2.0 , checking off completed tasks and adding new ones. Not surprisingly, I couldn’t finish everything in January because of all the extra work I discovered I neede...
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Dev Streaming on Rumble
January 16, 2024
by
Synthnostate
1
I now have a steady gamedev livestreaming schedule, 10am to 2pm EST / 3-7pm GMT normally, at least for the next few months. I try to do the prettier/easier work on stream, but it’s not very exciting...
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Plans for v0.2.0
December 26, 2023
by
Synthnostate
1
Now we move out of the prototyping phase and mould this project into a feature-complete, non-broken game demo ready for playtesting and refinement. Once it’s sufficiently refined, I want to start ta...
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Synthnostate: Agenda 2042 - WIP Demo v0.1.5
December 25, 2023
by
Synthnostate
1
Just a cleanup release after Godot 4.2 beta testing. I wanted to get something out before Christmas, and as such, some things are incomplete: Point spending (for stat/skill/spell upgrades) is not impl...
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Designing a Spellcrafting System
December 03, 2023
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Synthnostate
Too many games get carried away with crafting. I’m not a fan of it, but I have a soft spot for spellcrafting systems and I don’t think this game would be complete without one. Simple user interfac...
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Synthnostate: Agenda 2042 - WIP Demo v0.1.4
October 13, 2023
by
Synthnostate
This is just a WIP snapshot release before I begin beta-testing Godot 4.2 in an effort to catch any bugs affecting this game and get them fixed. What’s new? Mostly UI improvements. Change Log Engine...
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Synthnostate 2: Agenda 2042 - WIP Demo v0.1.3
September 02, 2023
by
Synthnostate
1
Gameplay fundamentals and our first proper character model There’s still a long way to go, but this update is a big step forward in graphics and basic gameplay features. The next update will focus o...
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Synthnostate 2: Agenda 2042 - WIP Demo 3 released
July 01, 2023
by
Synthnostate
Better artwork and basic gameplay improvements. Change Log Code/asset organizing Doors between levels (actual doors as temporary placeholders) Nighttime lighting/environment Graveyard level Angel stat...
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HOWTO: Sculpt-Retopo-Bake PBR Textures In Blender3
June 10, 2023
by
Synthnostate
#howto, #blender
I picked up on this technique from a guy on Minds who goes by the handle Squishy Banana; you can find his posts and devstreams on https://www.minds.com/mmccarthy4/ and https://rumble.com/c/c-2013202 ...
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WIP Artwork: Angel Statue
June 09, 2023
by
Synthnostate
#screenshots
I’m doing more artwork than coding now. Here’s my first high-detail scuplted model (1M triangles) with normal and occlusion textures baked onto a mid-poly (3,800 triangles) retopologized model for...
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Long Range Plans
May 26, 2023
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Synthnostate
It’s been 6 months, here’s where development stands: I’ve figured out most of what Godot 4 can and can’t do, and built a few ugly placeholder levels. Currently I’m doing artwork for a gravey...
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Synthnostate: Agenda 2042 - WIP Demo 2 released
April 29, 2023
by
Synthnostate
Just another early WIP dev snapshot. We have a long way to go. Read more about the game in the intro devlog Success? Failure? Thoughts? Interested in collaborating? Leave a comment below or at our cur...
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Checklist for Demo2
February 04, 2023
by
Synthnostate
TASKS ✔✔ Changelog ✔☐ Invert Controls setting ✔✔ Dialogue (with minimal placeholder content) ☐☐ Combat... ✔☐ Organize code+assets ☐☐ Detailed indoor scene(s) ✔☐ Test: full...
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New game, first WIP demo
February 02, 2023
by
Synthnostate
Here it is, a first glimpse of the vampire-sim game I started 2 months ago when I announced the development pause on Synthnostate 1 . In short, I decided to build a simpler RPG in a popular engine (Go...
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Design Notes
February 01, 2023
by
Synthnostate
#docs
DESIGN CONSTRAINTS Part-time solo+ project Realtime first/third person Off-the-shelf engine (for collaboration, physics, advanced rendering) Single character It’s a vampire No open world Open-ended...
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Wishlist
February 01, 2023
by
Synthnostate
#docs
Day/Night Cycle Sun and Moon objects Directional and ambient lighting NPC schedules Effects on supernatural beings and abilities Night Sky Starfield texture Sunrise/Sunset effect Planets and primary s...
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