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Devlog
Synthnostate: Sanguinity DEMO
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Devlog
Design Notes for Synthnostate 1742
November 20, 2024
by
Synthnostate
#docs
Synthnostate 1742 (codename Salem) is basically Synthnostate 2042 without the scifi elements. A single player, single character, third person, immersive fullscreen PC RPG experience. It’s just an ea...
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Devlog #19 - Raylib Test 2 Completed 11-17-2024
November 17, 2024
by
Synthnostate
#devlog, #raylib
Alright guys, we have a Windows .EXE, that’s it for Test 2. One ZIP file with a few test programs for Windows and Linux. Test 2A is realtime, 2B is turnbased. It’s boring, no gameplay to speak of...
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Devlog #18 - Weekly Roundup 11-05-2024
November 05, 2024
by
Synthnostate
#devlog, #raylib
Started a turnbased test game with mouse picking & bird’s-eye camera controls adapted from my V2 engine (the last Synthnostate: Crusaders demo) Code cleanup, factoring, moving globals into a Game st...
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Devlog #17 - Weekly Roundup 10-28-2024
October 28, 2024
by
Synthnostate
1
#devlog, #raylib
I finished up my first low-effort Raylib engine test. It’s all I could do in a busy month - really like 2 weeks - but it’s a pretty good start. Loading a few of my 3D models with textures and anim...
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Devlog #16 - Weekly Roundup 10-22-2024
October 22, 2024
by
Synthnostate
#devlog, #raylib
Gettin’ ’er done! Music & Sound FX test Fullscreen & misc Clipboard & filedrop test (we’ll need for editing) Angel statue test (one of my simpler texture-baked models) Animated player model (pro...
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Devlog #15 - Weekly Roundup 10-15-2024
October 15, 2024
by
Synthnostate
1
Alright guys, I’m trying to post weekly updates, at least when I have anything to report. There’s not much to report for last week. No devstreams, work was too busy. However, I have a new directio...
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Devlog #14 - Synthnostate dev status 9-29-24
September 29, 2024
by
Synthnostate
#devlog
September Development picked up again in September after a summer lull. I did some rethinking, wrote up a new roadmap , and followed through on rebuilding a new low-effort gameplay demo. I’m happy w...
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Devlog #13 - A NEW ROADMAP
September 08, 2024
by
Synthnostate
1
#devlog
Alright guys, this project needs a new sense of direction. It’s time to clear the decks and set some concrete goals that are achievable given my current situation. The Current Situation I’m too da...
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Devlog #12 - Mid-2024 Update & Plans
August 13, 2024
by
Synthnostate
#devlog
Development is slowing down for a while - I’m too busy with other things and it’s gonna be that way for the forseeable future - but I like where this project is going and I’m in it for the long...
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Synthnostate: Sanguinity - WIP Demo v0.2.1
July 08, 2024
by
Synthnostate
NOTE: the Windows and Linux downloads have been combined into one ZIP file (only 20 megs larger) 10-27-2024 Release Announcement Development has been slower due to workload, but I’ve made some progr...
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Synthnostate: Sanguinity pre-v0.2.1 DEV SNAPSHOT 2024-06-18
June 18, 2024
by
Synthnostate
Please test! v0.2.1 coming in about a week…...
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Devlog #11 - Progress (or lack thereof) update - April 2024
April 23, 2024
by
Synthnostate
1
#devlog
Alright guys, efforts must be redoubled. I was making great progress in January and February when I was doing regular morning devstreams focused on artwork, but my (paying) work started cutting into t...
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Devlog #10 - Game Engine Contingency Plans
March 24, 2024
by
Synthnostate
1
#devlog
I’ve been on Godot 4.2 for a few months I feel confident that I can complete this game using this engine if I have to . However, there’s a lot I just don’t like about it and I don’t have much...
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Devlog #9 - Agenda for v0.2.1 dev cycle
February 25, 2024
by
Synthnostate
#devlog
With v0.2.0 completed, core gameplay is basically done and there are no more technical hurdles or agonizing design decisions. From here on out it’s all content creation, gameplay refinement, and pur...
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Synthnostate: Sanguinity - WIP Demo v0.2.0
February 25, 2024
by
Synthnostate
It’s still pretty rough, and I didn’t quite finish everything I had planned , but core gameplay is complete enough to declare that we’re officially out of the prototyping phase. The next few...
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Devlog #8 - Getting Down To Business
February 25, 2024
by
Synthnostate
#devlog
For those only following the devlog, I thought I’d write up some business/marketing considerations I’ve been discussing over on my Minds channel . This is my basic approach to software development...
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Devlog #7 - v0.2.0 Progress Update
February 05, 2024
by
Synthnostate
1
#devlog
I’ve been updating Plans for v0.2.0 , checking off completed tasks and adding new ones. Not surprisingly, I couldn’t finish everything in January because of all the extra work I discovered I neede...
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Devlog #6 - Dev Streaming on Rumble
January 16, 2024
by
Synthnostate
1
#devlog
I now have a steady gamedev livestreaming schedule, 10am to 2pm EST / 3-7pm GMT normally, at least for the next few months. I try to do the prettier/easier work on stream, but it’s not very exciting...
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Devlog #5 - Plans for v0.2.0
December 26, 2023
by
Synthnostate
1
#devlog
Now we move out of the prototyping phase and mould this project into a feature-complete, non-broken game demo ready for playtesting and refinement. Once it’s sufficiently refined, I want to start ta...
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Synthnostate: Agenda 2042 - WIP Demo v0.1.5
December 25, 2023
by
Synthnostate
1
Just a cleanup release after Godot 4.2 beta testing. I wanted to get something out before Christmas, and as such, some things are incomplete: Point spending (for stat/skill/spell upgrades) is not impl...
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Devlog #4 - Designing a Spellcrafting System
December 03, 2023
by
Synthnostate
#devlog
Too many games get carried away with crafting. I’m not a fan of it, but I have a soft spot for spellcrafting systems and I don’t think this game would be complete without one. Simple user interfac...
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Synthnostate: Agenda 2042 - WIP Demo v0.1.4
October 13, 2023
by
Synthnostate
This is just a WIP snapshot release before I begin beta-testing Godot 4.2 in an effort to catch any bugs affecting this game and get them fixed. What’s new? Mostly UI improvements. Change Log Engine...
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Synthnostate 2: Agenda 2042 - WIP Demo v0.1.3
September 02, 2023
by
Synthnostate
1
Gameplay fundamentals and our first proper character model There’s still a long way to go, but this update is a big step forward in graphics and basic gameplay features. The next update will focus o...
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Synthnostate 2: Agenda 2042 - WIP Demo 3 released
July 01, 2023
by
Synthnostate
Better artwork and basic gameplay improvements. Change Log Code/asset organizing Doors between levels (actual doors as temporary placeholders) Nighttime lighting/environment Graveyard level Angel stat...
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HOWTO: Sculpt-Retopo-Bake PBR Textures In Blender3
June 10, 2023
by
Synthnostate
#howto, #blender
I picked up on this technique from a guy on Minds who goes by the handle Squishy Banana; you can find his posts and devstreams on https://www.minds.com/mmccarthy4/ and https://rumble.com/c/c-2013202 ...
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WIP Artwork: Angel Statue
June 09, 2023
by
Synthnostate
#screenshots
I’m doing more artwork than coding now. Here’s my first high-detail scuplted model (1M triangles) with normal and occlusion textures baked onto a mid-poly (3,800 triangles) retopologized model for...
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Devlog #3 - Long Range Plans
May 26, 2023
by
Synthnostate
#devlog
It’s been 6 months, here’s where development stands: I’ve figured out most of what Godot 4 can and can’t do, and built a few ugly placeholder levels. Currently I’m doing artwork for a gravey...
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Synthnostate: Agenda 2042 - WIP Demo 2 released
April 29, 2023
by
Synthnostate
Just another early WIP dev snapshot. We have a long way to go. Read more about the game in the intro devlog Success? Failure? Thoughts? Interested in collaborating? Leave a comment below or at our cur...
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Devlog #2 - Checklist for Demo2
February 04, 2023
by
Synthnostate
#devlog
TASKS ✔✔ Changelog ✔☐ Invert Controls setting ✔✔ Dialogue (with minimal placeholder content) ☐☐ Combat... ✔☐ Organize code+assets ☐☐ Detailed indoor scene(s) ✔☐ Test: full...
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Devlog #1 - New game, first WIP demo
February 02, 2023
by
Synthnostate
#devlog
Here it is, a first glimpse of the vampire-sim game I started 2 months ago when I announced the development pause on Synthnostate 1 . In short, I decided to build a simpler RPG in a popular engine (Go...
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Design Notes
February 01, 2023
by
Synthnostate
#docs
DESIGN CONSTRAINTS Part-time solo+ project Realtime first/third person Off-the-shelf engine (for collaboration, physics, advanced rendering) Single character & single player You’re a vampire Not ful...
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Wishlist
February 01, 2023
by
Synthnostate
#docs
These are some things I want in the game eventually if I can make them work. Crossed-off items are complete and in the demo, or will be in next demo. Core features are in Design Notes . Day/Night Cycl...
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