Synthnostate: Sanguinity - WIP Demo v0.2.0
Synthnostate: Sanguinity DEMO » Devlog
It’s still pretty rough, and I didn’t quite finish everything I had planned, but core gameplay is complete enough to declare that we’re officially out of the prototyping phase.
The next few 0.2.x dev cycles will focus on more exciting stuff like graphics, level-building, quests, and playtesting. This phase will continue until the game is kinda-sorta polished enough to start asking a few dollars for early access - probably in the latter half of 2024.
Change Log
- New title & cover art
- More settings
- Fast Travel menu for testing [T]
- Game Over screen
- New levels: St Connor, Catacombs (WIP)
- Male and Skeleton character models (WIP)
- Sprinting, flying & biting improvements
- Locks & keys
- Hotbar item & spell assignment
- Character creation & leveling fixes
Files
synthnostate-sanguinity-v0.2.0-win64.zip 127 MB
68 days ago
synthnostate-sanguinity-v0.2.0-linux64.zip 120 MB
68 days ago
Get Synthnostate: Sanguinity DEMO
Synthnostate: Sanguinity DEMO
The vampire sim
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Progress (or lack thereof) update - April 202410 days ago
- Game Engine Contingency Plans40 days ago
- Agenda for v0.2.1 dev cycle68 days ago
- Getting Down To Business68 days ago
- v0.2.0 Progress Update88 days ago
- Dev Streaming on RumbleJan 16, 2024
- Plans for v0.2.0Dec 26, 2023
- Synthnostate: Agenda 2042 - WIP Demo v0.1.5Dec 25, 2023
- Designing a Spellcrafting SystemDec 03, 2023
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