Synthnostate: Sanguinity - WIP Demo v0.2.0
Synthnostate: Sanguine Sanguinity » Devlog
It’s still pretty rough, and I didn’t quite finish everything I had planned, but core gameplay is complete enough to declare that we’re officially out of the prototyping phase.
The next few 0.2.x dev cycles will focus on more exciting stuff like graphics, level-building, quests, and playtesting. This phase will continue until the game is kinda-sorta polished enough to start asking a few dollars for early access - probably in the latter half of 2024.
Change Log
- New title & cover art
- More settings
- Fast Travel menu for testing [T]
- Game Over screen
- New levels: St Connor, Catacombs (WIP)
- Male and Skeleton character models (WIP)
- Sprinting, flying & biting improvements
- Locks & keys
- Hotbar item & spell assignment
- Character creation & leveling fixes
Files
synthnostate-sanguinity-v0.2.0-win64.zip 127 MB
Feb 25, 2024
synthnostate-sanguinity-v0.2.0-linux64.zip 120 MB
Feb 25, 2024
Get Synthnostate: Sanguine Sanguinity
Synthnostate: Sanguine Sanguinity
Vampire Sim Tech Demo
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Devlog #22 - Tech Demo #4 (02-13-2025)7 days ago
- Devlog #21 - January 2025 Monthly Roundup35 days ago
- Devlog #20 - Tech Demo #3 (12-15-2024)67 days ago
- Design Notes for Synthnostate 174293 days ago
- Devlog #19 - Raylib Test 2 Completed 11-17-202496 days ago
- Devlog #18 - Weekly Roundup 11-05-2024Nov 05, 2024
- Devlog #17 - Weekly Roundup 10-28-2024 (Raylib Test #1)Oct 28, 2024
- Devlog #16 - Weekly Roundup 10-22-2024Oct 22, 2024
- Devlog #15 - Weekly Roundup 10-15-2024Oct 15, 2024
- Devlog #14 - Synthnostate dev status 9-29-24Sep 29, 2024
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