Devlog #17 - Weekly Roundup 10-28-2024
Synthnostate: Sanguinity DEMO » Devlog
I finished up my first low-effort Raylib engine test. It’s all I could do in a busy month - really like 2 weeks - but it’s a pretty good start.
- Loading a few of my 3D models with textures and animations
- Third-person player/camera controls (I’m really pleased with this already)
- The absolute minimum rudiments of combat, versus stationary target dummies
- Many shortcomings with textures, lighting, shadows and animation
- Linux only for now
That’s up on Itch and Odysee for anyone who wants to try it for shits and giggles.
Now we’ve gotta expand it into a real game, or two - the vampire sim and turnbased tactics. We’ll do what we can even before I figure out how to properly integrate a physics engine, scripting, etc. My highest priority are a Windows build, turnbased demo, graphics, and fun gameplay.
Files
synthnostate-raylib-test-1.zip 8.4 MB
26 days ago
Get Synthnostate: Sanguinity DEMO
Synthnostate: Sanguinity DEMO
The vampire sim
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Design Notes for Synthnostate 17423 days ago
- Devlog #19 - Raylib Test 2 Completed 11-17-20246 days ago
- Devlog #18 - Weekly Roundup 11-05-202419 days ago
- Devlog #16 - Weekly Roundup 10-22-202432 days ago
- Devlog #15 - Weekly Roundup 10-15-202439 days ago
- Devlog #14 - Synthnostate dev status 9-29-2455 days ago
- Devlog #13 - A NEW ROADMAP76 days ago
- Devlog #12 - Mid-2024 Update & PlansAug 13, 2024
- Synthnostate: Sanguinity - WIP Demo v0.2.1Jul 08, 2024
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