Devlog #12 - Mid-2024 Update & Plans
Development is slowing down for a while - I’m too busy with other things and it’s gonna be that way for the forseeable future - but I like where this project is going and I’m in it for the long haul.
I’m spending most of my dev time in August on housekeeping and regrouping -
- Conceptual worldbuilding
- Writing a few short stories
- Godot lore outliner plugin
- Nginx multistreaming GUI
- Sandbox projects to experiment and refine specific parts of the game in isolation - animation, AI, combat, ambitious art/graphics… (and later I’ll revisit Raylib, C, Odin, Zig, Cyberscript, Jolt Physics…)
I’m gonna continue dev streaming when I have the time/energy for it. I like the focused timeslots - like a real job - and the chat. You get to know people better than you do on social media. I’m on Rumble, Odysee, and maybe Bitchute - just random evening/weekend streams for now.
Plans for the rest of 2024
v0.2.2 - Gameplay push (outlined in last post). Includes the ‘sandbox projects’ above.
v0.2.3 - Artwork push - environment, shaders, promo art…
I’m also making an effort to record my guitar version of the Bach F minor concerto (Amityville Horror intro music) in time for this Halloween. A nice, dark, recognizable soundtrack for the title screen. Later I’ll record some shorter original tracks in that style, kinda like Lucio Fulci…
2025 Plans
I’ll try to finish the demo over the winter when I normally have more time. It has to be fun/impressive enough.
The logical next step is early access, sales/donations, and building a complete modest-sized RPG in this engine. But first I’ll probably spend a few months attempting to port the demo to a semi-custom engine.
Prequel in very early planning stages
Codename - Agenda 1742 or Synthnostate: Salem
Another vampire sim essentially taking place in H.P. Lovecraft’s New England (as in The Case of Charles Dexter Ward - NOT his Cthulu universe). Same engine, same overall lore. The alien underground city from Synthnostate: Crusaders might even be in it, coming full circle.
I could start a demo fairly soon but I envision a few years of historical background research and lore development before I can really get into it.
I don’t think I can handle all the artwork on my own but I’m coming up with some ideas - like a snow-covered winter landscape - to keep the workload/budget under control.
Get Synthnostate: Sanguinity DEMO
Synthnostate: Sanguinity DEMO
The vampire sim
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
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- Devlog #14 - Synthnostate dev status 9-29-2455 days ago
- Devlog #13 - A NEW ROADMAP76 days ago
- Synthnostate: Sanguinity - WIP Demo v0.2.1Jul 08, 2024
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