Devlog #20 - Tech Demo #3 (12-15-2024)
Big update this month - we have a new snapshot to upload. I’m calling it a Tech Demo now: we’ve passed all the major tests, we have a viable engine, but it’s not a proper game. Soon we’ll have 2 or 3 actual games with content, and we’ll just keep this demo around for tests.
I also resumed dev streams this month instead of next (only on Rumble for now) because I got a break from my day job. I was busy grinding to prepare for Christmas season and that work finally paid off, i.e. I “worked myself out of a job” as corporate wagies would say, or the way I look at it, I’ve done my part to save some pretty decent non-corporate jobs and next year we’ll all be working less hours for more pay, fingers crossed.
Change Log
- One engine with realtime & turnbased modes
- PBR rendering
- Basic collisions (terrain, NPCs, melee hits)
- Random terrain for now
- More UIs adapted from older Synthnostate demos
- Save/Load (bare minimum for now)
- Red color scheme for the vampire sim
- Better text fonts
Next
With the new PBR render pipeline in place, now it’s time to get back to artwork…
- Bring in existing gravestones, skeletons, etc
- New art for 1742 winter setting
- Cover cover/thumbnail art (got sidetracked by this engine project)
- Water shader
- Sky shader
- Cover art that screams VAMPIRE!!!
Engine tasks:
- Level loading
- In-game editing
- Database functions
- Character screen UI
- AI and pathfinding
- Scripting
- Animation FSM and blend/override
- Turnbased system for the tactics demo
Files
Get Synthnostate: Sanguinity DEMO
Synthnostate: Sanguinity DEMO
Third-person vampire sim
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Design Notes for Synthnostate 174251 days ago
- Devlog #19 - Raylib Test 2 Completed 11-17-202454 days ago
- Devlog #18 - Weekly Roundup 11-05-202467 days ago
- Devlog #17 - Weekly Roundup 10-28-2024 (Raylib Test #1)74 days ago
- Devlog #16 - Weekly Roundup 10-22-202480 days ago
- Devlog #15 - Weekly Roundup 10-15-202487 days ago
- Devlog #14 - Synthnostate dev status 9-29-24Sep 29, 2024
- Devlog #13 - A NEW ROADMAPSep 08, 2024
- Devlog #12 - Mid-2024 Update & PlansAug 13, 2024
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