Devlog #22 - Tech Demo #4 (02-13-2025)
Synthnostate: Sanguine Sanguinity » Devlog
Just a work-in-progress snapshot… no, that’s selling it short, it’s really come a long way since the last demo. It’s starting to look like the last Godot build.
The next build (in about 3 months) should have a playable turnbased mode, all-around progress on realtime gameplay and UI, a little RPG content (dialogue, quests, characters), and one or two more major engine features like AI and wall collisions. There’s no rush to “finish the engine” though - it’s mostly adequate for gameplay purposes already.
Change Log
- Improved terrain-walking mechanics
- God mode / in-game editing
- Scene/level/object loading & optimizations
- Graveyard art: restored gravestones, statues, skeletons
- Face/makeup textures (UV2)
- Sculpted vampire teeth
- Skeleton model complete & playable
- Gfx tests: emissive lights, water shader, depth fog
- UI overhaul
- Character screen [C]
- Settings for Inverted Mouse and Fullscreen
- Settings are now persistent (saved in userdir)
- Dialogue UI & editing
- Script console [~]
- Scripting (Lua language)
- Switchable weapons including Vampire Bite
Pics
Files
Custom engine tech demo rev 4 - 2025.02.13 54 MB
6 days ago
Get Synthnostate: Sanguine Sanguinity
Synthnostate: Sanguine Sanguinity
Vampire Sim Tech Demo
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
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