Devlog #22 - Tech Demo #4 (02-13-2025)


Just a work-in-progress snapshot… no, that’s selling it short, it’s really come a long way since the last demo. It’s starting to look like the last Godot build.

The next build (in about 3 months) should have a playable turnbased mode, all-around progress on realtime gameplay and UI, a little RPG content (dialogue, quests, characters), and one or two more major engine features like AI and wall collisions. There’s no rush to “finish the engine” though - it’s mostly adequate for gameplay purposes already.

Change Log

  • Improved terrain-walking mechanics
  • God mode / in-game editing
  • Scene/level/object loading & optimizations
  • Graveyard art: restored gravestones, statues, skeletons
  • Face/makeup textures (UV2)
  • Sculpted vampire teeth
  • Skeleton model complete & playable
  • Gfx tests: emissive lights, water shader, depth fog
  • UI overhaul
  • Character screen [C]
  • Settings for Inverted Mouse and Fullscreen
  • Settings are now persistent (saved in userdir)
  • Dialogue UI & editing
  • Script console [~]
  • Scripting (Lua language)
  • Switchable weapons including Vampire Bite

Pics

Files

Custom engine tech demo rev 4 - 2025.02.13 54 MB
6 days ago

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