Devlog #23 - March 2025 Update
Devlog #23 - March 2025 Update
No upload this month. I’ve made a lot of progress finishing core gameplay systems like inventory/equipment, but it’s gonna take a few more weeks to finalize the details and get everything working again.
Change Log for rev 5 so far:
- Scripting system basically complete
- Character/Inventory screen much improved: wield weapons, wear/remove clothing, pickup/drop items, change hair
- Hotbar [1-9] - assignable in Inventory UI
- Context menu [RMB] in various UIs
- NPCs aggro when hit
- Player death and Game Over menu
- Title screen artwork and minimal 3D scene for fast loading
- Arena Mode for quick tests & combat/feeding practice
- Turnbased Mode restored and slightly less incomplete
Next
I’ll continue with gameplay, itemization, spells, buffs, etc (just a bunch of junk for testing at first) and tweakable simulation settings in lieu of balancing. This includes an effort over the next few months to implement the most challenging gameplay-related engine features: AI, navmesh pathfinding, full collisions, and camera spring arm. Jigglebones too - we need them for hair/cloth physics as well as butts, thighs, and glorious 18th-century booba. I’ll be satisfied if I can finish that and the other major graphics systems - lighting, shaders, particle FX - within the first year of this project. We can refine everything over the next few years.
Big picture - with the engine and gameplay approaching ‘minimally complete’ status, I want to spend more time on art and writing, develop the setting and characters, and set a clear sense of direction for the tech demo and the full game. I want a little 1700s frontier village with some internal conflicts for a vampire to exploit - in particular, a coven of edgy proto-goth chicks secretly dabbling in witchcraft. Hell yeah.
I guess it’s also worth mentioning that I’m now fully committed to Sanguine Sanguinity as a vampire sim tech demo, which officially makes it a shitpost - the name, cover art, content and everything - i.e. I’m just having fun with it and not trying to tackle everything I need/want for a serious full-fledged vampire RPG. That’ll come in due time, God willing.
Websites
- Devlog tentatively moved to Blogspot which has better editing and layout (but we’ll continue cross-posting devlogs on Itch for now)
- Demo downloads remain on Itch
- Streaming on Rumble most weekday mornings and/or afternoons
- Youtube channel resurrected - paused again due to lack of interest, but it remains an option
- X/Twitter - stream announcements only, not very active
- More active on Minds and its new offshoot Abyss Cafe
Pics
Title Screen
Character & Inventory Screen
3D sketch: 1742 Attire
Get Synthnostate: Sanguine Sanguinity
Synthnostate: Sanguine Sanguinity
Vampire Sim Tech Demo (WORK IN PROGRESS)
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Devlog #22 - Tech Demo #4 (02-13-2025)42 days ago
- Devlog #21 - January 2025 Monthly Roundup69 days ago
- Devlog #20 - Tech Demo #3 (12-15-2024)Dec 15, 2024
- Design Notes for Synthnostate 1742Nov 20, 2024
- Devlog #19 - Raylib Test 2 Completed 11-17-2024Nov 17, 2024
- Devlog #18 - Weekly Roundup 11-05-2024Nov 05, 2024
- Devlog #17 - Weekly Roundup 10-28-2024 (Raylib Test #1)Oct 28, 2024
- Devlog #16 - Weekly Roundup 10-22-2024Oct 22, 2024
- Devlog #15 - Weekly Roundup 10-15-2024Oct 15, 2024
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