Wishlist
Synthnostate: Sanguinity DEMO » Devlog
These are some things I want in the game eventually if I can make them work. Crossed-off items are complete and in the demo, or will be in next demo. Core features are in Design Notes.
Day/Night Cycle
Sun and Moon objectsDirectional and ambient lighting- Night Sky
Starfield texture- Sunrise/Sunset effect
- Planets and primary stars in realistic orbits
- LEO satellites
- Comet?
- NPC schedules
- Effects on supernatural beings and abilities
- Improved time-skip UI
Weather
- Raindrops, wet ground, splashing footsteps
- Wind
Maps
- Auto-map of current level
- HUD mini-map
- Fog of War (hide unvisited areas)
- Fast travel regional map & overmap UI with AStar road pathfinding
- Auto-generated schematic “subway map” of intercity transport grid destinations
Vampire Vision Shaders
- aura shader
- fog? constrained to a skinned lowpoly body outline shape?
- basic glow effect?
- create_outline?
- shader ‘flare’?
- vampire vision sensitivity shader
desaturation effect- looking toward the rising/setting sun should cause white-out (that’s just realistic)
- huge glow/aura radius?
- exaggerate this effect so it even occurs with headlights, taillights, streetlights…
- lens flare shader (found one, needs modding)
- move to sky shader
- auto sun position
Wing Mode
Basic artwork - bat/dragon/demon wingsBasic flight controls- Limitations
- Hefty blood consumption required to (re)generate wings
- Metamorphosis period - it may take several days for your wings to reach full size
- Massive stamina consumption during powered flight
- Conspicuous - basically you can only go out as a demon of the night
- Cannot wear normal upper-body clothing
- Air defenses may shoot at you (if you’re wearing/carrying enough manmade items to be mistaken for a drone)
- Skill progression
- Controlled long-jumps
- Gliding
- Full powered flight
- Improved speed, maneuverability, efficiency
- Further enhancements by sorcery
- Better controls / physics (not too realistic!)
Smooth vertical rotation (same as horizontal rotation)- Acceleration and deceleration
- Wall collisions - bounce, speed loss, tumble/fall
- Aerial combat - melee, strafing, throwing, limited sorcery
- Artwork
- Black Angel outfits - leather straps, spikes, etc
- White Angel variant - raptor wings, revealing gossamer robes, etc
- Landing animation
- Combat pose - wings folded out of the way
- Combat animations (if wings can be used offensively or defensively)
- Sound Effects
Intro sequence to set the stage
- GOAL: unobtrusive (easily avoidable) intro sequence/questline
- Startup video shows the basic premise
Start in the Spaceport upon your arrivalFirst-person start (i.e. you can’t see yourself until you do character creation)- Customs kiosk (optional)
- Character creation interview
- Chatbot asks you questions
- Random body, gender, etc?
- Then open character creation UI to review/tweak
- Interacting with it again merely opens character creation UI
- Character creation interview
- Ticket kiosk (optional)
- Choose your destination (any ‘city hub’ level)
- Option to leave immediately (so you don’t have to walk to the train)
- Boarding kiosk (at the train)
- Force character creation if not already done at customs kiosk
- Choose your destination if not already done at ticket kiosk
- Short text/slideshow/video plays during the ride
More Variety
- Updates & Mods
- Basic procgen filler NPCs
- Social responses to player exploits - little cults, vampire hunters, broader trends, movements, clothing fashions
- More parameters for randomization
Random
- Cover art
- Mirror shards effect?
- Fancy background: graveyard, fog, clouds, moonlight
- Full gamepad+keyboard controls in all popup UIs
- Time scaling (like VTM’s Celerity) - use Engine.time_scale
- Asylum revival - places where people voluntarily commit themselves to get away from modern civilization (but not vampires)
- Self-driving cars coordinate with each other to optimize traffic flow (but automatically yield to real drivers)
- VR headset support (requested by ChainsawCowboy)
Get Synthnostate: Sanguinity DEMO
Synthnostate: Sanguinity DEMO
The vampire sim
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Design Notes for Synthnostate 174223 days ago
- Devlog #19 - Raylib Test 2 Completed 11-17-202426 days ago
- Devlog #18 - Weekly Roundup 11-05-202438 days ago
- Devlog #17 - Weekly Roundup 10-28-2024 (Raylib Test #1)45 days ago
- Devlog #16 - Weekly Roundup 10-22-202452 days ago
- Devlog #15 - Weekly Roundup 10-15-202459 days ago
- Devlog #14 - Synthnostate dev status 9-29-2475 days ago
- Devlog #13 - A NEW ROADMAP96 days ago
- Devlog #12 - Mid-2024 Update & PlansAug 13, 2024
- Synthnostate: Sanguinity - WIP Demo v0.2.1Jul 08, 2024
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