Devlog #1 - New game, first WIP demo


Here it is, a first glimpse of the vampire-sim game I started 2 months ago when I announced the development pause on Synthnostate 1. In short, I decided to build a simpler RPG in a popular engine (Godot) for faster development and the possibility of collaboration, and I’m releasing early and often in hopes of getting noticed by fans, testers, and collaborators.

As you can see, it’s very early in development. We have a few demo levels, save/load, two nameless NPCs, basic game mechanics and AI, item pickup, inventory, keyboard/control settings, and rudimentary character customization.

Agenda 2042 takes place in a slightly fictionalized timeline 28 years after Synthnostate 1. Now, aliens openly live among us and no one cares. The world is still ruled by shadowy elites, and you play the shadowiest of them all - an ancient vampire, or a younger one if you prefer - stuck in a postmodern transhumanist society. How you leech off humanity is your choice; you can be as good or evil as you like. There’s no big story, just a slice of unlife.

  • Hard scifi power fantasy with a touch of horror (inverse horror?)
  • Systems-driven Action RPG / Immersive Simulation
  • In the mold of VTMB, Deus Ex, Thief
  • B-grade graphics with faces
  • Hunting/stalking and other stats-driven vampiric mechanics built on a traditional realtime combat base
  • Character/dialogue focus as well
  • Modular scenarios
  • Full-featured modding system

Files

agenda2042-linux.x86_64.zip 37 MB
Feb 02, 2023
agenda2042-win64.zip 36 MB
Feb 02, 2023

Get Synthnostate: Sanguinity DEMO

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