WIP Artwork: Angel Statue
Synthnostate: Sanguinity [WIP DEMO] » Devlog

I’m doing more artwork than coding now. Here’s my first high-detail scuplted model (1M triangles) with normal and occlusion textures baked onto a mid-poly (3,800 triangles) retopologized model for use in-game.
Mainly this is practice for modeling higher-quality animated characters. My next steps in that direction (after some level building) will be animals and one-off characters with built-in clothing and such. The sculpt-retopo-bake workflow should be great for experimenting with low-poly styles. Before I create the final customizable player character models with interchangeable clothing, I need to settle on a style that looks good but isn’t too time-consuming, expensive, or realistic.
Get Synthnostate: Sanguinity [WIP DEMO]
Synthnostate: Sanguinity [WIP DEMO]
Vampire Sim Tech Demo [WORK IN PROGRESS]
| Status | In development |
| Author | Synthnostate |
| Genre | Role Playing |
| Tags | 3D, Immersive, Sci-fi, Vampire |
| Languages | English |
| Accessibility | Subtitles, Configurable controls |
More posts
- Devlog #26 - October 2025 Update32 days ago
- Devlog #25 - May 2025 UpdateMay 23, 2025
- Devlog #24 - Custom Engine Tech Demo r5Apr 09, 2025
- Devlog #23 - March 2025 UpdateMar 19, 2025
- Devlog #22 - Tech Demo #4 (02-13-2025)Feb 14, 2025
- Devlog #21 - January 2025 Monthly RoundupJan 17, 2025
- Devlog #20 - Tech Demo #3 (12-15-2024)Dec 15, 2024
- Design Notes for Synthnostate 1742Nov 20, 2024
- Devlog #19 - Raylib Test 2 Completed 11-17-2024Nov 17, 2024
- Devlog #18 - Weekly Roundup 11-05-2024Nov 05, 2024
![Synthnostate: Sanguinity [WIP DEMO]](https://img.itch.zone/aW1nLzE0OTg1MTQzLnBuZw==/original/i81okk.png)
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