WIP Artwork: Angel Statue
Synthnostate: Sanguinity DEMO » Devlog
I’m doing more artwork than coding now. Here’s my first high-detail scuplted model (1M triangles) with normal and occlusion textures baked onto a mid-poly (3,800 triangles) retopologized model for use in-game.
Mainly this is practice for modeling higher-quality animated characters. My next steps in that direction (after some level building) will be animals and one-off characters with built-in clothing and such. The sculpt-retopo-bake workflow should be great for experimenting with low-poly styles. Before I create the final customizable player character models with interchangeable clothing, I need to settle on a style that looks good but isn’t too time-consuming, expensive, or realistic.
Get Synthnostate: Sanguinity DEMO
Synthnostate: Sanguinity DEMO
The vampire sim
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
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- Devlog #14 - Synthnostate dev status 9-29-2455 days ago
- Devlog #13 - A NEW ROADMAP76 days ago
- Devlog #12 - Mid-2024 Update & PlansAug 13, 2024
- Synthnostate: Sanguinity - WIP Demo v0.2.1Jul 08, 2024
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