Synthnostate 2: Agenda 2042 - WIP Demo v0.1.3
Gameplay fundamentals and our first proper character model
There’s still a long way to go, but this update is a big step forward in graphics and basic gameplay features. The next update will focus on RPG features such as character customization & progression, quests, and dialogue.
In this version you can pick up a few weapons and clothing items, customize your character a bit, fight with the NPCs, and most importantly, drink their blood to reduce your bloodthirst (press F to toggle Feed Mode, aim at them and hold LMB). This works even when they’re dead. When your bloodthirst is below 80 you can sleep in the tomb to regenerate health. NPC AI is a last-minute afterthought; they just wander around and attack if you get close enough. You can travel to 3 other levels using the doors. There are spawners in the graveyard and dome. As in the last version, there is one NPC with a few lines of filler dialogue in the “scene3” test level.
You may notice poor framerates with 5 or 10 NPCs running around. This is another red flag for Godot 4.x. I’m not bothered by the dumbfucks saying it’s a scam or a cult, but I’m not thrilled with the stability, performance, or the GUI. We’ll see how things look when the demo is more complete, then I’ll try other engines if I don’t think Godot is ready for a game of this scale.
Change Log
- Engine: Godot 4.1
- One “high-quality” character model
- Feeding mode [F]
- Fully functional weapons (pistol, machete, fists)
- NPC AI working again (but very basic)
- Drivable vehicles [E to get in and out]
- Fly around as a bat (works like a vehicle for now)
- Day-night cycle
- Health bars fixed, also now tri-level
- Complete basic animations
- Sound effects (preliminary, mostly placeholders)
- Arrow/WASD/gamepad controls now work in menus and most UI screens
- Settings are now saved and loaded
- Mirrors (just a few tests, broken in demo builds)
Plans for v0.1.4
- Flesh out our RPG engine and editor tools
- Quests
- Male characters
Get Synthnostate: Sanguine Sanguinity
Synthnostate: Sanguine Sanguinity
Vampire Sim Tech Demo (WORK IN PROGRESS)
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Devlog #23 - March 2025 Update9 days ago
- Devlog #22 - Tech Demo #4 (02-13-2025)43 days ago
- Devlog #21 - January 2025 Monthly Roundup70 days ago
- Devlog #20 - Tech Demo #3 (12-15-2024)Dec 15, 2024
- Design Notes for Synthnostate 1742Nov 20, 2024
- Devlog #19 - Raylib Test 2 Completed 11-17-2024Nov 17, 2024
- Devlog #18 - Weekly Roundup 11-05-2024Nov 05, 2024
- Devlog #17 - Weekly Roundup 10-28-2024 (Raylib Test #1)Oct 28, 2024
- Devlog #16 - Weekly Roundup 10-22-2024Oct 22, 2024
- Devlog #15 - Weekly Roundup 10-15-2024Oct 15, 2024
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