Synthnostate 2: Agenda 2042 - WIP Demo v0.1.3
Gameplay fundamentals and our first proper character model
There’s still a long way to go, but this update is a big step forward in graphics and basic gameplay features. The next update will focus on RPG features such as character customization & progression, quests, and dialogue.
In this version you can pick up a few weapons and clothing items, customize your character a bit, fight with the NPCs, and most importantly, drink their blood to reduce your bloodthirst (press F to toggle Feed Mode, aim at them and hold LMB). This works even when they’re dead. When your bloodthirst is below 80 you can sleep in the tomb to regenerate health. NPC AI is a last-minute afterthought; they just wander around and attack if you get close enough. You can travel to 3 other levels using the doors. There are spawners in the graveyard and dome. As in the last version, there is one NPC with a few lines of filler dialogue in the “scene3” test level.
You may notice poor framerates with 5 or 10 NPCs running around. This is another red flag for Godot 4.x. I’m not bothered by the dumbfucks saying it’s a scam or a cult, but I’m not thrilled with the stability, performance, or the GUI. We’ll see how things look when the demo is more complete, then I’ll try other engines if I don’t think Godot is ready for a game of this scale.
Change Log
- Engine: Godot 4.1
- One “high-quality” character model
- Feeding mode [F]
- Fully functional weapons (pistol, machete, fists)
- NPC AI working again (but very basic)
- Drivable vehicles [E to get in and out]
- Fly around as a bat (works like a vehicle for now)
- Day-night cycle
- Health bars fixed, also now tri-level
- Complete basic animations
- Sound effects (preliminary, mostly placeholders)
- Arrow/WASD/gamepad controls now work in menus and most UI screens
- Settings are now saved and loaded
- Mirrors (just a few tests, broken in demo builds)
Plans for v0.1.4
- Flesh out our RPG engine and editor tools
- Quests
- Male characters
Get Synthnostate: Sanguinity DEMO
Synthnostate: Sanguinity DEMO
The vampire sim
Status | In development |
Author | Synthnostate |
Genre | Role Playing |
Tags | 3D, Immersive, Sci-fi, Vampire |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Design Notes for Synthnostate 174222 days ago
- Devlog #19 - Raylib Test 2 Completed 11-17-202425 days ago
- Devlog #18 - Weekly Roundup 11-05-202437 days ago
- Devlog #17 - Weekly Roundup 10-28-2024 (Raylib Test #1)45 days ago
- Devlog #16 - Weekly Roundup 10-22-202451 days ago
- Devlog #15 - Weekly Roundup 10-15-202458 days ago
- Devlog #14 - Synthnostate dev status 9-29-2474 days ago
- Devlog #13 - A NEW ROADMAP95 days ago
- Devlog #12 - Mid-2024 Update & PlansAug 13, 2024
- Synthnostate: Sanguinity - WIP Demo v0.2.1Jul 08, 2024
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